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Travis Leichssenring


Biography of Travis Leichssenring - Unavailable at this time

01-21-2011: interviews artist Travis Leichssenring of K Studio.

MilSciFi: "Welcome. Please tell us a little about yourself."

Leichssenring: "Well it is always tough to start these interviews.  I never know where to begin.  I guess Iíll start with that I am married and have a beautiful and smart four year old daughter. I am the owner of K Studio and its principle artist.  I do artwork for publishers, gaming companies, and the everyday gamer.  My professional training is actually in science.  I hold degrees in both Chemistry and Natural Science and Mathematics.  Creating art was just a hobby for me up until a game publisher asked me to do some work for their line of Traveller RPG.  That was the point I decided I was going to start my own company.  K Studio was born a week later.  It has been said that if you do what you love you never work a day in your life, well I havenít worked since."

MilSciFi: "What training did you have to become an artist?"

Leichssenring: "I havenít had any real formal training.  Everything I have learned has been on my own through trial and error.  Sometime I would get a tip or two from someone else in the industry.  I have found that the digital art industry, amongst the artist, is very friendly (most of the time)."

MilSciFi: "Which programs do you use (or prefer), and how are they employed?"

Leichssenring: "Well, I use several programs starting with Hexagon (Daz3D) to build models mostly because it is inexpensive.  Once the model is built I move it over to Photoshop to do the textures.  Then I will bring it over into Poser or Vue (e-on software) to position it and bounce real light off of it.  Once all that is done I bring the image back into Photoshop to do the ever-so-important postwork.  This cleans the image up and allows for corrects and other little magical things to be done."

MilSciFi: "What would you consider to be the "key" aspect of any cover project?"

Leichssenring: "The ďkeyĒ aspect is communication hands down. com- munication is lacking the project   slows and dies a horrible death.  I tend to ask a lot of questions and I expect feedback from the rough drafts I send in.  If the art director wants something changed I need to know about it as soon as possible not three weeks later or at the time of the final draft is being submitted.  So, to get the best product there has to be communication."

MilSciFi: "Do you have a favorite artist or artistic style?"

Leichssenring: "Favorite artist?  I have tons of them.  From the classic sci-fi and fantasy artist to my fellow artist that compete with for projects. There are too many to list."

MilSciFi: "What advise would you give someone who was thinking about becoming an artist?"

Leichssenring: "Donít quite your first job.  Or have someone that is willing to support you during the famine periods.  This job is either feast or famine."

MilSciFi: "Do you have a preferred genre, example Science Fiction, Horror, Fantasy, etc?"

Leichssenring: "I prefer to do sci-fi and fantasy.  I can do others but sci-fi and fantasy is where my heart is."

MilSciFi: "What inspires your art, and do you ever us real-world images as your basis?"

Leichssenring: "Inspiration comes from everywhere.  Sometimes from something my daughter says to someone else artwork to a building a drive by, it comes from all over and then it goes through my own twisted mind."

MilSciFi: "How do you plan out a project? For example do you read the story and then talk to the author?"

Leichssenring: "Of course, I like to read and it helps give me insight into what the author/art director really wants.  Then I go back and ask a lot of questions.  It all goes back to communication."

MilSciFi: "Have you won any awards for your work?"

Leichssenring: "Not that I know of.  I have been asked to have my work featured on various websites."

MilSciFi: "Tell us about your company, or the company you work for?"

Leichssenring: "K Studio was created over three years ago.  It started out as just an art studio to prove images for gaming companies, publishers, and gamers.  Shortly after being published in numerous books I decided to publish a few of my own.  K Studio moved into publishing.  I published two books, gaming supplements, and then decided to help out those who have had trouble getting published.  In the past year I have assisted two writers publish their books and have a few more inquires for this year.  This is along with the supplement books I am producing.

MilSciFi: "Were can we find your art, other than your website (if applicable)?"

Leichssenring: "My artwork appears in the galleries of Daz3D, Renderosity, Dreamslayer Artworks, the attic, Epilogue, and several more sites."

MilSciFi: "Do you do the art for your website?"

Leichssenring: "Of course."

MilSciFi: "Do you have any upcoming events?"

Leichssenring: "I have yet to set up my convention schedule so yes, and no."

MilSciFi: "Thank you for your time."

Additional: "Travis Leichssenring served in the United States Marine Corps, and is currently involved in creating the cover art of fellow Marine David Sherman's DemonTech Novella "Bring Her Back Alive", coming in mid-2011 from Dark Quest Books.

Travis Leichssenring's websites are:


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